About this pick
Command the Operation, Not Just One Soldier Hell Of War is a tactical FPS/RTS hybrid built around Real-Time Command Action (RTCA) - a gameplay structure that combines battlefield command, tactical decision-making, and direct unit control within one continuous real-time operation. Observe the battlefield through a command drone, locate enemy forces, issue orders to your units, and deploy combat support. When the situation requires personal intervention, take direct control of an infantry commander, an armored vehicle, or a combat drone. Move seamlessly between battlefield observation, issuing orders, and direct unit control without pausing the battle or separating the game into distinct strategy and action modes. Plan the operation. Coordinate your forces. Personally intervene at decisive moments. Control the Battlefield from Above The command drone is the central tool for managing the operation. Use it to: conduct reconnaissance and locate enemy positions; determine the direction of attack; issue movement orders to infantry and armored vehicles; call in artillery and other combat support; select available units and drones; monitor the battle in real time. The view from above helps you assess the position of your forces, identify priority targets, and coordinate an advance. However, the outcome still depends on your decisions: a poor route, a premature attack, or the wrong target can result in the loss of a unit or vehicle. Issue Orders and Coordinate Your Forces Each type of unit has its own role. Successfully completing an operation requires more than simply sending every available unit toward the same objective. Infantry can attack enemy positions, hold key locations, and operate alongside armored vehicles. While directly controlling the infantry commander, you can issue orders to the entire squad or to its individual teams. Armored vehicles provide firepower and support infantry during an advance. Units select targets and engage enemies automatically, while your task is to determine their positions, direction of movement, and the right moment to commit them to battle. Vehicle ammunition is limited, so armored units must be used carefully. Drones and artillery help destroy identified targets, attack groups of enemies, and support advancing units. Every use of combat support consumes available resources, so it must be deployed thoughtfully. Personally Enter the Battle When orders alone are not enough, you can move from command to direct participation in the battle. At any moment, you can leave the command-drone view and take control of an available unit: control an infantry commander from a first-person perspective; operate a tank or another armored vehicle; manually guide an FPV drone into its target; operate a bomb-drop drone; return to the command drone and continue managing the operation. Switching between the command view and direct control does not activate a separate mode or pause the battle. While you control one unit, the others continu...